GGAC全球游戏美术概念大赛
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Hello:

Welcome to Global Game Art Contest, Not only you can compete with

game artists from all over the world for 180 thousand of dollars,but also can

share your exciting artworks, gain more fans and applause.

——winner winner chicken dinner

3D-CHARACTER

RULES AND REGULATIONS

Rules
1、Complete an brand new 3D Character artwork based on the theme“Fairy Town”and any Game of SUPERCELL as the background (Hay Day/ Clash of Clans/ Boom Beach/ Clash Royale/ Brawl Stars).
2、Your 3D character has to be closely conformed to the theme of this challenge and any of SUPERCELL Games Style, and you need to explain the idea of your artwork.
3、There is no requirement on polygon.
4、There is no limit on texture number, please use standard size such as 2048 or 1024.
5、Texture maps, shaders, any 3D software and any light effects of creating process are not limited, for rendering engines we suggest but not limited to any one of Unity, Unreal, Substance and Marmoset.
6、Originality and integrity of your work need to be guaranteed. Offending others’ copyrights, patent rights, trade mark rights, portraiture rights, private rights and other legal rights are not permitted. 
7、Rules and other materials can be downloaded from the "Download Material" page. (Go to Download)
Submission Rules
1、Last Submission need to have:
a)1 Final rendering of 3D Character (pose included);
b)1 Wire frame rendering with parameters, in same angle of the final rendering;
c)1 T pose three-view drawing rendering;
d)Other detail or other pose demonstrations (no less than 3);
e)Exhibit video of 3D Character (Optional)
f)2D Sketch (Optional)
g)Height or width of canvas size is no less than 2480px.
2、Source files include but not limited to: 3Dsmax/ Maya/ Blender/ Zbrush/ Marmoset etc. There is no limit on triangle and texture number, file includes but not limited to PSD/TGA/PNG.
3、When you upload final images, You can use the [Display Template] (Go to Download),[Display Template] will not affect judgement of entries.
4、Final rendering can only use 3D or 2D softwares (such as Photoshop) to adjust lightness/contrast, tone scale, acuity, balance, curves and hue/saturation. Drawing, modifying image and adding other deuteric effects are not allowed.
5、After you finish your work, please submit your work through website, GGAC will review and publish within 24 hours.
6、If you want to modify an uploaded and reviewed entry work, this work will be in reviewed process again.
7、Please preserve source file of your work, all prize-winning works’ source files must be submitted for presentation, photo-print, publication; Source files includes but not limited to : Unity/Unreal/Marmoset file, 3Dsmax/Maya/Blender file, PSD/TGA/PNG texture.